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Post by Vault Boy on Jun 15, 2012 20:28:20 GMT -5
6 is a good score. That's 2 Average Weapons if you wanted.
Unless you want to be carrying a minigun or something later.
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Post by Vincent Rommel on Jun 15, 2012 20:32:12 GMT -5
Well I was thinking a plasma defender, zap glove, and gauss rifle. That'll need 7 strength if I understand the system right. Not sure which one I'd want to be unique. Always did like the paladin zapper glove in new Vegas.
Oh and being Enclave I might want to wear some power armor in the future.
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Post by Vault Boy on Jun 15, 2012 20:34:32 GMT -5
You Do.
But note that you get a Signature Item, which could be a light weight Gauss Rifle.
Also note that it will not be fully powered.
Also Also Note that every weapon has a Minimum Skill Requirement, a Gauss Rifle's being 75.
You may have a custom energy rifle, with properties we can discuss.
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Post by Vincent Rommel on Jun 15, 2012 20:41:46 GMT -5
Hmmm might just go with the plasma defender and zap glove then. Easier to conceal since he's in hiding after all.
What strength would I need if I wanted power armor down the line?
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Post by Vault Boy on Jun 15, 2012 20:45:52 GMT -5
Depends on the armor.
A minimum of 6.
Are you SUUUUUURE you don't want a custom rifle?
I've kinda got a cool Idea.
An Experimental Technology kind of idea.
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Post by Vincent Rommel on Jun 15, 2012 20:51:08 GMT -5
PM me
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Post by Vault Boy on Jun 16, 2012 0:00:51 GMT -5
UPDATE:
Got a lot of new stuff up in the Skill Checks and Values section, as well as the Equipment and Encumberance Section..
It should give you guys a better idea of how this works and help you to Organize your inventory so I don't have to.
The rules are nearly done, then comes finalization of Inventories and Characters, so heads up!
Still need to know a few of your signature items.
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Post by Vault Boy on Jun 16, 2012 3:37:50 GMT -5
UPDATE:
Rules are nearly finished.
All we need now are more players.
Spread The Word People!
And Guests, Come On And Join!!!!
You won't regret it.
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Post by Vault Boy on Jun 16, 2012 20:34:13 GMT -5
Yo, Some people still need to get their shit together!
Vince, Make an Equipment Sheet.
Dash, Ask for your Unique.
Other Guys, Make Your Characters.
EVERYBODY:
Organize your sheets to look like Sammy's.
Please and Thank you.
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Post by Vincent Rommel on Jun 16, 2012 20:43:54 GMT -5
Think a lot of us were waiting for the rules to be posted. Know it caused me to make a few tweaks.
I assume for the perks for all of them are the same as in their respective games?
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Post by Vault Boy on Jun 16, 2012 21:10:44 GMT -5
Yes, but tweaked to fit these rules.
There are a few exceptions, but that will be crossed when reached.
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Post by Vault Boy on Jun 16, 2012 21:17:05 GMT -5
Ah, I see you beat me to something Vincent.
How much would it anger you if I were to say that the SI loss for Gifted was going to be increased to 3 when I got around to editing your sheet?
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Post by Vincent Rommel on Jun 16, 2012 21:24:21 GMT -5
I'd be fine with it. It's -5 in the video game so I didn't think -2 was so bad. I'll likely take a few perks to boost it early on (educated and swift learner)
Though on that note I noticed you dropped skill points earned per level dramatically in this version compared to the video game (where it's 10+Intelligence). I like this idea because it prevents you from being to godlike at early levels like in the game, but it makes a lot of the early level perk requirements near impossible to reach.
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Post by Vincent Rommel on Jun 16, 2012 21:26:36 GMT -5
What'd I beat you to?
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Post by Vault Boy on Jun 16, 2012 21:34:06 GMT -5
You change a couple things before I could edit them.
Don't Worry about Early Level Perks, They were tweaked immediatley when me and my crew designed this game.
Needing a single Skill at Rank 70 by level 6 was always stupid IMO.
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