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Post by Vault Boy on Jun 15, 2012 17:06:12 GMT -5
This is where you can find all the info you want on how much you can carry.
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Post by Vault Boy on Jun 15, 2012 17:16:38 GMT -5
BASICS:
In this game, there are 2 kinds of Encumberance: Supply and Weapon. Each based on your character's Strength. The equation for them is as follows:
Supply Encumberance(SE) = 1/2 of your Stength Multiplied by 10, unrounded, with the Minimum being 5 and the maximum being 50
Weapon Encumberence(WE) = 1 + 1/2 of Your Strength,, unrounded with a minimum of 1.5 and a Max of 6.5.
Unlike other Stats, these are not to be placed on the Character Sheet, but rather the Equipment sheet.
They will be expained in more detail Below.
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Post by Vault Boy on Jun 15, 2012 17:41:32 GMT -5
SUPPLY ENCUMBERANCE:
*Supply Encumberance(SE) = 1/2 of your Stength Multiplied by 10, unrounded, with the Minimum being 5 and the maximum being 50
SE represents how much misc crap you can carry on your back and person and manage to walk at a normal pace. This includes everything and anything you wish to pick up and take with you.
Every item in the world has a certain amount of encumberence, that take up your alloted points.
As an Example:
Stolkholm has an SE of, let's pretend, 10, and has a few items in his pack. His inventory would look something like this:
SI: 5/10
(1) Food- 1
(1) Water- 1
(4) Ammo Clips(9mm)- 1
Bottle Caps- 1
(1)Shoe Polish- 1
The number on the left shows how many of that object he currently has, while the number on the right shows the total amount of encumberance.
Notice how 4 Ammo Clips amount to 1 unit. This is because some objects are small or light, and thus cost less then a whole unit.
******NOTES OF INTEREST******
-One Unit of Food or water is an amount that will allow you to eat/Drink for ONE DAY. This is a static amount and will never change.
-Bottle Caps and other currency will alway take up 1 of your SE units and cannot be changed.
-There are Perks that can Increase your SE, and lower the weight of smaller objects.
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Post by Vault Boy on Jun 15, 2012 17:45:40 GMT -5
WEAPON ENCUMBERANCE:
*Weapon Encumberence(WE) = 1 + 1/2 of Your Strength,, unrounded with a minimum of 1.5 and a Max of 6.
WE is how many weapons you can carry on you at any time. Every weapon has a weight certain and variable weight, but here's a good reference point:
Small Weapon = .5 Unit
These include, but are not limited to: small pistols, Knives, one grenade.
Side Arms = 1 Unit
Including but not limited to: Heavy Pistols, Clubs, Small SMGs.
Average Weapons = 2 Units
Including, but not limited to: Rifles, Shotguns, Sledge Hammers.
Large Weapons = 3 Units
Including but not limited to: Machine Guns, High Powered Rifles, Grenade Launchers.
Massive Weapons = 4 Units
Including, but not limited to: Gattling Guns, Missile Launchers, Super Sledges.
****NOTES OF INTEREST****
-Weapon Moddifications can raise or lower the weapon's weight, depending on their function.
-Like SE, there are perks that will increase WE, as well as Decrease Weapon Weight.
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Post by Vault Boy on Jun 15, 2012 18:39:33 GMT -5
ARMOR ENCUMBERANCE:
All Armor has a Stength requirement.
Meeting this requirement will allow you to move normally.
Falling Below will slow you down.
Having a Strength Score of more then 1.5 Times the requirement will give you an Agility bonus to DT.
EXAMPLE:
Sven is wearing Metal Armor, which requires a Strength of 5. His Strength is 6, so he can wear it with no penalty or bonus.
Stolkholm is wearing Leather Armor, Which requires a stength of 3. He has a stength of 5, which meets the requirement of the Agility bonus, thus increasing his DT by 2.
****NOTES OF INTEREST****
-There are perks that will not only allow you to wear heavier armor/lighten it, but also a few that will improve your Agility Bonus if wearing light Armor.
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Post by Vault Boy on Jun 15, 2012 20:16:45 GMT -5
WEAPON INFORMATION:
In this RP, there's a lot of calculations, especially when it comes to combat. Thankfully, it's simple and most of it only has to be done once or occasionally.
Here is a Sample of a Weapon's Stats, they will be explained in depth with the use of (These):
(Name)9mm Hand Gun:(WE).5 -(Durability)12/15 (Damage)1D4 + (Skill Mod)2 (Attack Roll)40,(Crit Chance)7 (Special Properties)Semi Auto. (AP Costs)Single Shot=3 AP
(Current Clip)7/12:(Remaining Clips)2 (Ammo Properties)None
And that's it. All of those will be explained in other sections at a later time.
Without all that fluff, your weapon stats should look something like This:
9mm Hand Gun: .5 - 12/15 1D4 + 2 40, 7 Semi Auto. Single Shot=3 AP
7/12: 2 Normal Rounds
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Post by Vault Boy on Jun 15, 2012 20:24:23 GMT -5
ARMOR INFORMATION:
Armor is simple.
(Name)Leather Armor:(Durability)14/20 (Damage Threshold)6 DT (Damage Resistance)10 (Special Properties)None
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Post by Vault Boy on Jun 15, 2012 20:38:54 GMT -5
EQUIPMENT SHEET LAYOUT:
Your Items should be in organized, separated sections in this Order:
WEAPONS ARMOR SUPPLIES
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