STEP BY STEP:
Step 1: Name, Gender And Age.
Self explanatory.
Step 2: Race.
Select one of the 3 races, more info can be found here:
falloutmiami.proboards.com/index.cgi?board=rules&action=display&thread=8&page=1Step 3: SPECIAL And TAG Skills.
Each attribute starts at 5, and you have 5 to spend, any way you wish. You are allowed to lower one stat to raise another, but know that 10 is the maximum level for a human, as it represents the pinnicle of that ability.
Note the Racial Properties of the Ghoul and Meta Human: As an example, say you were making a super mutant, who has a -2 to certain stats, and a +2. The +2 stats can never fall below 3 (No Such Thing as a sickly Super Mutant) and the -2 can never rise above 8 (No Such Thing as A Genius Super Mutant).
Also note that the +/- mods on Ghouls and Metas are added AFTER character creation, thus allowing said Mutant to have a maximum strength and Endurance of 12, beyond that of a mere mortal.
After your SPECIAL is finished, it's time to calculate your base skills. The system for which is:
3 + (2*Governing Attribute) = Base Skill.
All skills also get a bonus equal to 1/2 Luck
Example: A character with a 5 in Strength would have a melee weapons skill of 15 [3+(2 x 5) + 2Bonus]
Once that's done, each player selects 3 TAG skills, which increases them by 15. They're basically the 3 skills you want to focus on first, or the ones that fit your character.
Tagged skills should be preceeded by a *. Example (SCI:10, MED:10,*R:25)
Step 4: Derived Statistics.
*Note: All calculations are to be rounded down. Unless specified.
Health Points(HP): The amount of damage your character can take before dying.
HP = 15 + S + (E x 2)
Action Points(AP): These are spent on actions during combat.
AP = 5 + 1/2 A
Fate Points(FP): Get out of jail free cards/Laser guided Karma Missiles. Can be spent to make happen what you want to happen.
Starting FP = 1 + 1/3 L [With an extra point if you so choose to have a luck of 10]
Step 5: Misc. Statistics.
*These are not required in your Signature, only on your sheet. Also to be rounded down unless specified.
Health Increase(HI): The amount of points your maximum HP increases by on a level up.
HI = 5 + 1/2 E
Skill Increase(SI): The amount of Skill points you get per level to spend on what you will.
SI = 10 + 1/2 I
Healing Rate(HR): The amount of HP you recover with a short rest, without food or medicine. When traveling, the amount you recover every 4 hours (IN Game Time)
HR = 1/3 E, rounded up.
Radiation/Poison Resistance(RR): Your immune system's power to fight off poison and radiation.
RR = E x 2
Step 6: Traits and Perks.
*Your traits are all you require on your Signature, everything else can be in the char sheet.
You must select a number of traits as befiting your race.(See Races Page)
ANY trait from ANY can be selected if OKed by myself, as I have tailored most of them to fit this game at one point or another.
To save me writing them all out, You can find all of them Here:
fallout.wikia.com/wiki/Category:TraitsYou will gain a starter Perk, created by me, for your character depending on your created background.
Afterwards, player gain perks every other level.
Here is where you can find them, same as above:
fallout.wikia.com/wiki/PerksStep 7: Physical/Personality Description.
Where you detail what your character looks/ acts/ sounds like along with other mannerisms.
Step 8: Background.
Where you detail the story of how your character arrived in the Gulf Common-wealth.
If you need help with an idea, take a look at the Faction Profile Page:
falloutmiami.proboards.com/index.cgi?board=background&action=display&thread=5&page=1Step 9: Approval.
By Me.
Step 10: Signature.
Important info should be added, so as to look like this:
S:5
P:5
E:5 (U:30)
C:10 (S:40, B:40)
I:5
A:5
L:5
HP:30 AP:7 FP:2
Old World Blues: BLAHBLAHBLAH
Note the absence of most of the skills. They do not need to be added unless they are different from the Base Calculation.
That's it! Seems complex, I know, but it really is simple.